![]() ![]() When i generate my Mat and normal map, and then apply them, it just adds the mat on each polygon but it would be the entire image and not just the piece thats supposed to be there. I'm having trouble getting my baked texture image to properly wrap my model. When importing my model, It show up perfectly. ( I heard its better to have a res divisible by 8)ĥ. I set my texture to be baked as a PNG and set the res to 2048x2048. Then, I selected my group of objects (null) and went to object and then Bake Objectģ. I made my model in Cinema 4d R14 and made my own textures.Ģ. These are the steps I used when trying to import my model and texture to Leadwerks.ġ. Here is a picture of the model im trying to use.(WONT LET ME USE A PHOTOBUCKET EXTENSION) (WONT LET ME USE A PHOTOBUCKET EXTENSION) Here is the PNG that was given to me when i baked the object. OR perhaps some UV seeting in FBX export from Cinema 4D ?Ĭertainly. Perhaps Cinema 4D FBX format not so good version as other software also ? IF you have multiple textures per object you must create multiple materials, than in model editor, dropt the material to the subobject you want. Can you post a pictures or your 3D and bitmap files ? ![]()
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